﻿using UnityEngine.UI;

namespace Assets.Scripts.UI.Item
{
    /// <summary>
    /// 照片的Item
    /// </summary>
    public class PictureItem:UIBase<PictureItem>
    {
        public Image PictureImage;//用户的照片
        protected override UIType UIType
        {
            get { return UIType.Item;}
        }
        protected override void InitOnAwake()
        {
            AutoFindComponent(transform, true);
        }
    }
}